Death knight talents are split into 3 trees, each of which is fully capable of supporting either a tanking or DPS melee role:
Blood: This tree primarily amplifies the death knight's melee spells, weapons, and abilities; and has a prominent health-regeneration theme.
Frost: This tree has many control elements, with a strong critical-strike/bonus-damage theme, as well as several talents that improve physical-damage mitigation.
Unholy: This tree has a heavy focus on diseases and related abilities, as well as improving summoned minions. Also has AoE, spell damage shielding, and mobility-improvement sub-themes.
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